Coming Soon Game Night

Coming Soon: April 26th, 2019

I’ve decided to include as a regular segment to the blog that will show case a few games that are on their way to Game Night. This group is about board gamers and the board games they play so why not talk about future attractions to Game Night. Here are a few things to look forward to in the next couple weeks.


  • 1-99 Players
  • 60 Minute Play Time
  • 1.05/5 Complexity Rating (Boardgamegeek.com)
  • Cooperative Play, Storytelling, and Hand Management

Description from the publisher

Discover a thrilling adventure investigating criminal activity and a dark history in your town. Haunted by the mystery of the missing owner of the Marsden mansion, you decide to take the case on yourself. With your psychic senses and skills as a detective, you’re confident you can solve it.

Explore the mansion and unravel its secrets. Cross paths with ghostly figures, navigate a secret lab, and conquer challenges. Think carefully as you choose which paths to investigate. What will YOU choose?

Venturing into a mysterious mansion can be a dangerous endeavor, requiring a little help. Starting with a bottle of water and your trusty pocketknife you’ll discover clues and new items to aid your investigation and overcome obstacles. These obstacles can challenge your perception, strength, dexterity, and more traits as you explore. Clues and items found along the way can be used to boost your chances of winning the challenge. 


  • 1-4 Players
  • 80-150 Minutes Play Time
  • 3.53/5 Complexity Rating (Boardgamegeek.com)
  • Hand Management, Tableau Building, and Worker Placement.

Description from the publisher

As overcrowded metropolises spread across the earth, humanity has realized it is time to establish a new home on the ocean floor. Kelp farms can provide food. Desalination plants can provide water. And laboratories can provide the technology needed to build a network of underwater cities.

Players direct the founding of their own underwater nations. They collect resources to build cities, a transportation network, and the
facilities necessary to support life under the sea. Everything is accomplished by playing cards to choose various actions. If the card matches the action, the player also gains a benefit from the card. At times, the action may be so important that the player will choose it even with a non-matching card. At other times, the benefit of the card may be so good that any action is acceptable as long as the card matches it. Balancing these choices is the key to building an underwater habitat in which humanity can thrive.


  • 1-4 Players
  • 75-120 Minutes Play Time
  • 3.00 / 5 Complexity Rating (Boardgamegeek.com)
  • Action Points Allowance System with Card Drafting

Description from the publisher

It is the first Millennium, BC. The location is the Eastern Mediterranean. Groups of people banded together in city-states, and through conquest and commerce, they rose to prominence. It was an era where many separate kingdoms and individuals each had their own distinct moment “in the sun”. This is the world of Gentes, where players will guide their civilization through the ups and downs of history, trying to make sure they are the one who makes a permanent mark in the annals of history!  

Gentes is a civilization game with an innovative timing mechanism. Players take the role of an ancient people who are attempting to develop by building monuments and colonizing or founding new cities in the Mediterranean sea.

Designed by Stefan Risthaus (Arkwright), this civilization game is for 2-4 players and will last around 90 minutes. While training priests, soldiers, merchants, artisans, and scholars, players will establish and populate significant cities, while creating monuments that will glorify their greatness to those who see them in the future.


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