Game Night

Game Night Review – October 2019

I want to do something a little different for the Game Night review. In the past, I have posted several statistics and it has become rather difficult to gather the information to give everyone a perfect look into what happens at Game Night. Some of these numbers even incorporated games played outside of our normal Game Night session. Our public Game Nights have always been and always will be about the people at the table. I want these posts to reflect this mentality. Without further ado, welcome to the Game Night Review!


Game Night Pictures


Games of the Month

With this segment, the TCBG crew will give you their thoughts on some of the most played games at Game Night this month

  • Designed by Prospero Hall
  • Published by Ravensburger in 2019
  • 1- 5 Players
  • 60 Minute Play Time
  • 2.03 / 5 Complexity Rating (Boardgamegeek.com)
  • Action Points, Cooperative play, Pick-up and Deliver, Point-to-Point Movement, Variable Setup, and Variable Player Abilities.

Horrified was designed for those who love the classic monster movies. In this co-op game, you and your cohorts work together to collect the needed items to defeat favorite monsters of film. You can feel the tension build the monsters prowl around the board pursuing the villagers. Will you be lucky enough to gather the needed items before the monsters get you?

Kate Homminga

  • Designed by Prospero Hall
  • Published by Ravensburger in 2019
  • 2 – 4 Players
  • 60 Minute Play Time
  • 2.28 Complexity Rating (Boardgamegeek.com)
  • Hidden Movement, One versus many, Variable Player Powers, and Hand Management.

I got to play the shark in Jaws this month. I appreciated the hidden movement, and having the humans think I was somewhere I wasn’t. And, that eating more swimmers in the first phase gave you more abilities to destroy the boat in the second phase. It was tense and cinematic, though the components could have had more cues on them so we didn’t have to keep going back to the rulebook.

Jim Muratzki

  • Designed by Andreas Pelikan and Alexander Pfister
  • Published by Ravensburger in 2015
  • 2 – 5 Players
  • 30 – 75 Minute Play Time
  • 2.40 / 5 Complexity Rating (Boardgamegeek.com)
  • Pick-up and Deliver, Set Collection, Simultaneous Action Selection, and Hand Management.

In Broom Service, players control witches, druids, fairies, and gathers to deliver potions across various landscapes. My favorite aspect of the game is the player interaction, as each card you play forces you to make a decision. Will you play it safe for a guaranteed, albeit weaker action? or push your luck for the chance to perform a stronger action? Try Broom Service and find out.

Kristian Koller

My Favorite Game of the Month

  • Designed by Antoine Bauza
  • Published by Repos Production in 2008
  • 1 – 4 Players
  • 60 Minute Play Time
  • 2.92 / 5 Complexity Rating (Boardgamegeek.com)
  • Cooperative Play, Dice Rolling, Grid Movement, Modular Board, and Variable Player Powers.

The onslaught of punishment this lays before your feet is palpable. Droves and droves of ghosts, ghoulies, and general baddies begin piling up which almost always culminates with your inevitable demise. When the smoke finally settles, you stand wanting more punishment and another chance at taking out the main baddie – Wu-Feng. What this game does well is riding the players on a razor thin margin between victory and defeat with an outcome that always becomes dependent on a single move, dice roll, or card flip. This tension becomes the narrative of the game as the odds become seemingly insurmountable with the constant flood of monsters. All of which makes your victory all the sweeter when achieved. A brilliant cooperative design that is punishing yet oddly additive.


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