We have a couple new games locked and loaded for a Game Night appearance in the next few weeks. Check out what is coming soon to a table near you.

- 2-4 Players
- 30-60 Minutes
- 2.38 / 5 Complexity Rating (Boardgamegeek.com)
- Card Drafting, Set Collection, and Trading
Description from Publisher
It’s the turn of the 20th century, the golden age of museums. As interest in and accessibility of museums grew exponentially, many institutions underwent an intense period of expansion on both an intellectual and physical level, searching to grow their collections for profit and science.
You play as a curator of one such museum and it’s your job to build the biggest, most coherent collection that you can in this game of collection and bartering featuring over 300 individual illustrations by Vincent Dutrait and authentic architectural facts. But it’s no simple task!
Each player in Museum has a small collection of relics to get them started, after which, they will have to send explorers around the world to uncover others. These relics each have a value which is either the cost to add them to your museum, or how much they contribute towards adding other relics to your museum. “Spent” Relics are added to your reserve. You can withdraw them from it by exchanging them for an equal amount of items however your opponents also has access to your reserve!
During the game you will be required to assemble different collections. These can be from different categories (war, agriculture, architecture, etc) or periods (Ancient Egypt, Rome, Aztec, etc). Patron cards will give you bonus cards for amassing certain collections. Explorer cards will allow you to hire famous archaeologists to confer bonuses to your museum and event cards will provide you with some game changing circumstances that you’ll have to work around, based on historical events!
All these different elements make compiling your collection an interesting and sometimes tricky experience! At the end of the game, points are scored based on collections and their value and the player with the most points wins!

- 2-4 Players
- 60-90 Minutes
- 3.26 / 5 Complexity Rating (Boardgamegeek.com)
- Dice Rolling, Card Drafting, and Set Collection
Description from Publisher
In the 15th and 16th century, Portugal is thriving under its leading role during the Age of Discovery. Nestled in the heart of Portugal, the city of Coimbra serves as a cultural center of the country. As the head of one of Coimbra’s oldest houses, you seek to earn prestige by deepening relationships with nearby monasteries or funding expeditions of the era. To reach this goal, you must vie for the favors of the city’s most influential citizens, even if you must offer a bit of coin or some protective detail.
Coimbra introduces an innovative new dice mechanism in which the dice players draft each round are used in multiple different ways and have an impact on many aspects of their decision making. While there are many paths to victory, players should always seek to optimize their opportunities with every roll of the dice. Combined with ever-changing synergies of the citizens, expeditions, and monasteries, no two games of Coimbra will ever be the same!
1 Comment
Next Time
Jul 08, 2019 3:09 pmI’ll be bringing in Villagers, a game I Kickstarted. It’s a tableau building game with lots of interactivity between players, as each player adds new occupations to the village. The player with the most gold at the end wins. As a competitive game, it’s low on the “hatey” scale. But there are a couple ways to undermine your opponents.