Here are some of the new games that you can look forward to at Game Night. We host Game Night at Earthen Ales every Sunday starting at 4:00 P.M.

- 2-4 Players
- 15 Minute Play Time
- 1.17 / 5 Complexity Rating (Boardgamegeek.com)
- Player Elimination, Take That, Card Game
Unboxing the Blog
Description from Publisher
“Sanzen-sekai no karasu wo koroshi, nushi to asane gam shitemitai” (translated as “I’d kill all the crows in the world to sleep with you in the morning”) is an old song sung at a red-light district in the mid-1800s by one guest: TakasugiShinsaku, a central figure of the early Meiji Restoration who lived a turbulent life. The saying means, “When a crow cries, I must leave this place. Even if I must kill crows all over the world, I want to stay with you a little while longer.” The song expresses his longing for amorous time to be prolonged for even just a short while.
In the game Crows Overkill, players roleplay guests in a red-light district. Many birds gather in front of each player. The players must kill or move birds to prevent them from crying. If birds in front of a player cry, that player must leave the red-light district to go home. The player who manages to stay in the red-light district for the longest time wins.

- 1-4 Players
- 30-60 Minute Play Time
- 2.0 / 5.0 Complexity Rating (Boardgamegeek.com)
- Pattern Building, Tile Placement, and Card Drafting
Description from the Publisher
The Realm of Sand, the mirror of the material world and the source of magic in Ragusa, has started dying. After thousands of years of overuse, the magic has begun to dissipate. With the realm in peril, time bends and reality shifts uncontrollably in the physical world.
The Queen of Ragusa has embarked on a journey to the Realm of Sand to save her home. While she travels the plane awaking the power of the glyphs, you as a royal magician must act quickly to assemble those glyphs and stabilize the magic to reconstruct the realm of sands. Who will help the queen save Ragusa and become the hero of the Realm of Sand?

- 4-10 Players
- 10 Minute Play Time
- 1.14 / 5.0 Complexity Rating (Boardgamegeek.com)
- Deduction, Party Style, Real-Time, Word Game
- Hidden Traitor, Variable Player Power, and Voting
Description from the Publisher
In Werewords, players guess a word by asking “yes” or “no” questions. Figure out the Magic Word before time is up, and you win!
One of the players is secretly a Werewolf who is not only working against you but also knows the Magic Word. If you don’t guess the Word in time, you can still win by identifying the Werewolf! To help you out, one player is the Seer, who knows the Word but has to be careful while helping you. If you guess the Word, the Werewolf can pull out a win by identifying the Seer!